
Hungering Reefs
Floor Six
A massive floor made of three interconnecting rooms. The first is filled with plateau-reefs, two thousand feet across with a pure white sand beach at the entrance, sprawling a few hundred feet. It drops off sharply into a hundred foot deep water littered with other plateau-reefs. After a bottleneck, the next room is five thousand feet across and ooblongly shaped, filled with barrier-reefs and plunging up to two hundred feet deep. The barrier reefs support islands and an atoll, with encircles a lagoon filled with scatter-reefs and multiple dens across its back walls, as well as a battlefield for creatures to compete over pure mana. The third room is the deepest at five hundred feet and two thousand across, filled with tower-reefs. A tunnel at the end slopes upward to the exit.
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Boon from Abarossa, Goddess of Sharks.
All those within the power are powered by the hunter's spirit, meaning they will never tire, nor need rest. Constantly awake and hunting.
Flora
Cloudsire Palm - Uncommon - Schema
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Its roots pull in many times more water than it needs; the excess is released through its bark as mist, preventing the sun from reaching other trees that would wish to encroach on its space.
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Tall, stick-straight, thin. Amber-orange shingled bark and emerald fronds. Exudes constant trickles of mist from its trunk.
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No known evolutions.
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Green Algae - Common - Schema
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It grows without the need of sunlight but instead only water, and even then it consumes little. Excess water spills over its interconnected webs, creating an oasis for hungry creatures.
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Small, bright green, stringy, and often covered in water. Very similar to Earth's algae.
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Evolves into Thornwhip Algae.
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Funnel Gourd - Common - Schema
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With a hard shell and wide-ringed top, they collect and store things in their center, often serving as mana-rich rewards for creatures able to open them. When dried, they serve as excellent bottles due to their almost-impenetrable outer shell.
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Growing on a bright green vine with large, serrated leaves. Yellow flowers that ripen into orange gourds with crimson stripes, an opening on the top to a hollow interior.
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No known evolutions.
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Vampiric Mangrove - Exotic - Schema
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Dead ages before the first sentient races, this twisted tree spreads its roots throughout rivers and canals. Using great thorns hidden under its bark, it drains blood and vitality from its victims to sustain its growth.
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Short and sprawling. Dark scarlet bark with hidden thorns underneath and pure white leaves. Roots stand out from each other and form a tangle both in and outside of water.
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Evolves into Vampiric Dryad.
Fauna
Capturing Coral - Rare - Schema
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It spreads and collects; anything it grows over is stored and kept safe inside, creating dizzying patches of reef where attunements run wild and spirits howl for freedom.
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Filled with variety, every strand being different from tubes, fans, strands, rocks, and others. All begin as pure white until they begin to capture things, and they take on the colour of whatever they attune to.
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No known evolutions.
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Fledgling Sea Serpent - Rare
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Held aloft by dreams of larger seas, it terrorizes those around it with its superior mass and strength. All but the largest flee before it, and only those with knowledge of the past remember how enormous it will grow.
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Twenty-five feet long. Sea green scales, paler on underbelly, with jagged frills in burnished silver down back and fins. Frilled tendrils acting as sensory organs surround the face. Dark amber-gold eyes.
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Evolves from Silver Krait.
Greater Crab - Uncommon - Schema
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Grown much larger than its primitive cousins, this powerful beast uses its pincers of differing sizes to both hold its prey and rip them apart, feasting on the remains. Its armour is enough to protect it from all frontal attacks, and its multi-purpose limbs allow it to retreat should the need ever arise.
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Four feet in diameter. Stocky, emerald green carapace, ten leg. Large pincers, left one larger and built for crushing.
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Evolves from unknown lesser crab.
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Greater Pigeon - Rare - Schema
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Grown hungry from an urban life, it has learned to stop scrounging for scraps and instead feed off its unevolved brethren, hunting in great flocks.
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Three feet tall, dusty white feathers, long tail. Large talons built for grasping and a scarlet-tipped hooked beak. Predatory. Still a pigeon.
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Evolves from unknown lesser pigeon.
Kobold Hunter - Rare
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In tune with beasts and birds, this creature stalks through the undergrowth with raised claws and keen eyes. Either solitary or serving a greater tribe, they strike from the shadows and drag home corpses large enough to feed dozens.
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Five to six feet tall. Overlapping scales like a fish. Spiraling horns like a tree's roots. Amber-gold eyes.
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Evolves from Kobold.
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Kobold Shaman - Rare
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For all they are limited by dull claws and diminutive size, this creature rises above with a grasp on something greater. They become crucial to both the fight and the recovery, prized more than any gold or treasure won, and protected by loyalty fiercer than death.
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Five feet tall. Deep scales. Thick feathers waterfall over their back and up their arms. Claws built for holding staffs.
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Evolves from Kobold.
Kobold Warrior - Rare
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In a world of dangers, one rises to match. This creature fights with a brawn well beyond what its body should hold, ending battles with the sheer strength of its will and an unwillingness to concede.
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Seven feet tall. Ridged scales and twisted horns like a crest. Long and lashing tail. Exposed fangs and hooded eyes.
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Evolves from Kobold.
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Moray Shark - Uncommon
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In a land of enormous predators, it has learned another strategy. It uses its sinuous body to twist and curl through coral reefs, armed with the double jaws of an eel and the power of a shark.
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Twenty feet long and thin, sinuous, constantly twisting. The dorsal fin and tail of a shark, with an eel's fins and mouth. Twin jaws.
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Evolves from Roughwater Shark.
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Parrot - ?
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Large, with red feathers edged in gold. Black-white beak. Hooked claws. Piercing cry and ability to mimic speech.
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No known evolutions.
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Prismatic Dartfish - Common - Schema
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In massive schools, it changes colour to create dizzying, iridescent displays, scaring or confusing its predators. When that fails, it flees with speed granted by large fins.
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A foot long with wide, flashing fins. Dark eyes. Constantly changing colours to either match their surroundings or confuse predators.
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No known evolutions.
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Rammerhead Shark - Common
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It has learned frontward attacks are best. From rough skin comes armoured skin, gathered around the head in a battering ram's blade; if its prey is not gored upon the first charge, they are quickly ripped apart by vicious fangs.
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Brutes in every regard. Enormously powerful, armed with sharpened skin to use as battering rams.
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Evolves from Roughwater Shark.
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Reefback Turtle - Rare
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Far above mere algae and moss, this creature welcomes all to root over their great shell. Swimming close to the sunlight, they house an army of loyal defenders as they support an ecosystem, creating new and fascinating strands of life.
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Eight feet in diameter. Emerald green shell with space between the scutes for plants to grow. Clawed flippers and silver tipped beak.
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Evolves from Lichenridge Turtle.
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Roughwater Shark - Common - Schema
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It never stops swimming, hunting evermore for more prey to stave its insatiable hunger. To protect itself, it rubs again stone walls to sharpen its skin, preventing anything larger from stopping its hunt.
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Thirteen feet long, mottled grey and white, large fins with black tips. Black eyes, enormous mouth, hundreds of jagged teeth.
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Evolves into Rammerhead Shark and Moray Shark.
Silver Krait - Uncommon - Schema
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Adapted to life both in water and on land, this creature strikes at night. Its bite causes no initial pain, fooling its prey into never noticing they were bit at all, only to suffocate later.
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Twelve feet long, thin and streamlined. Pale silver with asymmetrical white splotches. Large, paddle-shaped fin on tail and extending upwards like a dorsal fin.
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Evolves from Luminous Constrictor.
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Evolves into Fledgling Sea Serpent.
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Tidewalker Sprite - Rare
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From wind to water, it dives beneath the surface and welcomes an aquatic attunement. Currents are the lifeblood of this creature's existence, weaving impossible pathways to carry it and others through the deep.
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An amorphous form of fins, frills, and spines. Takes the appearance of water that doesn't mix with its surroundings.
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Evolves from Cloudskipper Wisp.
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Triggerfish - Common - Schema
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Ill-tempered at best, it spits shards of stone, coral, bone, or whatever it can get at its enemies, aiming for soft spots like gills or eyes. In a pinch, it'll even use its own scales as ammunition.
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Two feet long, bright yellow with black and grey stripes, narrow mouth, wide cheeks. Dark eyes.
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No known evolution.
Notable Creatures
Nicau, Named human
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Svythe, Vampiric Dryad
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Chieftess, Kobold Chief
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Sea Serpent
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Parrot of unknown origins