
Fungal Garden
Floor One
This is a long, single-room floor with two exterior entrances, one deeper into the mountain and one connecting to the Calarata cove. It is eight hundred feet wide and one thousand feet long, filled with various stalagmites, stalactites, and pillars. The ground is terraced with fields of mushroom, with streams of water running throughout. Several dens in the back house larger creatures. A serpentine skeleton, longer than anything the dungeon has, curls around the entrance. Near the end are five carved battlegrounds for bugs to compete for a drop of pure mana. At the back is a rock pond, some fifty feet across, and behind that is the exit.
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Boon from Nuvja, Goddess of Shadows.
Mobile shadows take home in the floor, moving in ways that shadows shouldn't. They can disguise creatures and pull away from glittering treasure, luring adventurers in while hiding their doom.

Flora
Creeping Vine - Uncommon - Schema
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This mobile plant crawls to wherever there is water, planting itself until the water dries up, wherein it seeks new territory.
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A collection of emerald green and earthy brown vines, bundled together. Ridged, knobbly skin, covered in microscopic hairs.
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No known evolutions.
Green Algae - Common - Schema
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It grows without the need of sunlight but instead only water, and even then it consumes little. Excess water spills over its interconnected webs, creating an oasis for hungry creatures.
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Small, bright green, stringy, and often covered in water. Very similar to Earth's algae.
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Evolves into Thornwhip Algae.
Jadestone Moss - Rare - Schema
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In parallel to its amber-producing brethren of trees, this species stores water inside its outermost leaves until they eventually die, in which they solidify into a hard, gemstone-like mineral that defends the inner core.
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Small and growing close over the ground. Deep emerald. Grows hard pearls around its base with a gemstone-like quality.
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No known evolutions.
Lacecap - Uncommon - Schema
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Learning from the spiders surrounding it, this mushroom trades its pacifism for sticky webs that trail to the ground, trapping small insects to serve as bait for larger creatures.
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Less than a foot tall and half a foot in diameter. Has a large cap with gills that extend to the ground in a lace-like pattern, covered in a sticky bile to catch insects.
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Evolves from Whitecap Mushroom.
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Evolves into Houndspore and Reaper's Cap.
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Reaper's Cap - Rare
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The beasts of burden and battle, to be made anew. All those who die within its grasp are puppeted, brought back to undeath, to serve as lures for greater and greater prey.
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A forest of mushroom stalks, connected by a mycelium network. Pale white with pockmarks and marbled lines. Its gills are tendrils extending outward with puppeted corpses to attract prey.
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Evolves from Lacecap.
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Whitecap Mushroom - Common - Schema
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They thrive in damp, dark places. When they can't grow on dirt or other high-nutrient substances, they will grow from the back of algae, lichen, or moss.
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Less than a foot tall and a few inches in diameter. Very thin with a narrow cap, pure white, fragile and very nutrient rich.
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Evolves into Lacecap.
Fauna
Burrowing Rat - Common - Schema
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Small and often afraid, it avoids predators by digging through dirt and stone to create burrows, using their sensitive twin tails to sense vibrations of approaching animals. They feast on anything they can find in their short excursions out of their burrows.
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Over a foot long including tail. Covered in pale brown fur with a lighter underbelly and ears. Tail splits like a snake's tongue, capable of moving independently. Large ears and claws.
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Evolves into Mage Ratkin and Shadowthief Rat.
Cave Spider - Common - Schema
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With its venom and web-building expertise, it is an ideal ambush predator for cave environments. They feed on small insects and often become food themselves, but can reproduce quickly.
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Half a foot in diameter, a pale red, armed with large mandibles. Similar to an Orb Weaver Spider.
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Evolves into Jeweled Jumper, Webweaver, and Shardrunner Spider.
Luminous Constrictor - Common - Schema
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Living in the shadows, they hide and wait for their chosen prey to draw closer. By releasing a flash of bioluminescence from the scales beneath their throat, they stun the creature and can freely constrict it. Though they lack a venomous bite, they are powerfully built and extraordinarily quick, allowing them to bring down prey many times their size.
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Eight feet long. Dark grey scales with a diamond pattern, pure white underbelly. Pale grey tongue and black eyes.
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Evolves into Crowned Cobra, Horned Serpent, Jeweltone Serpent, Silver Krait, and Spectral Serpent.
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Shadowthief Rat - Rare
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Burglars, collectors, rogues. It has learned that it serves best from the darkness as it seeks to build its shining hoard, striking in a flurry of blows before disappearing back to lairs unseen.
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A foot long. Silver-grey fur, sleek, pitch black eyes. Ridged prehensile tail used for holding things.
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Evolves from Burrowing Rat.
Silverhead - Common - Schema
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Thick of skull and small of mind, these fish gather in massive schools for protection. What they can’t flee from they bash with their thickly scaled skulls, often ending more of their own lives than they defend.
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Half a foot long. Covered in silver scales, with dark fins and a white underbelly, and one large scale over the front of their head similar to a helmet.
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Evolves into Armourback Sturgeon, Silvertooth, and Electric Silverhead.
Stone-Backed Toad - Common - Schema
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These amphibians have attempted to recreate the protective scales off their reptilian brethren, growing pebble-like protrusions of earthen mana over their back. This makes them slow and stationary, but predators will find their skin nigh-impenetrable.
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Under a foot long, skin warty and grey-green. Back covered in pale grey pebble-like protrusions. Squat but muscular.
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Evolves into Ironback Toad.
Notable Creatures
N/A